How to capture whatever audio is playing
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Thread: How to capture whatever audio is playing

  1. #1
    Join Date
    Jun 2000
    Location
    California
    Posts
    4,127

    How to capture whatever audio is playing

    Moo0 claims to be able to do it, so does Audacity and SoundTap - but none of them do it for me. I start recording, then start the audio but they sit there 'waiting for audio stream.' The audio I'm trying to capture is coming from a Sonar plug in.

    I only have one active sound driver (MOTU Traveler) and I'm using 'MOTU Audio Wave for 64 bit' for both recoding and playback. At first I thought that if these programs grab the audio at the onboard speaker outputs, that might account for it because I'm not using them, I'm using a pair of Traveler outputs instead. The problem with that theory is I can record sounds from the web without changing anything in the setup. Am I missing something simple?

    Thanks - rev

  2. #2
    Join Date
    Feb 2000
    Location
    Idaho Falls, Idaho, USA
    Posts
    18,063
    You probably need to use something that these programs can recognize. Try changing the playback output to the onboard sound output.

    Possibly useful links:

    https://www.audacityteam.org/about/f...back%20devices.

    https://manual.audacityteam.org/man/..._computer.html

    https://manual.audacityteam.org/man/...n_windows.html

    https://www.businessinsider.com/how-...rd-on-audacity

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